Path: chuka.playstation.co.uk!news From: Ivo Wubbels Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: Scrolling without BG ?? Date: Tue, 10 Feb 1998 01:01:04 +0100 Organization: Engine Software Lines: 23 Message-ID: <34DF98C0.3F14@worldaccess.nl> References: <5mgje6$shk7@scea> <338BEEB9.47F9@interactive.sony.com> <5mjcn4$7d03@scea> <3393540a.8095895@news.playstation.co.uk> Reply-To: wubbels@worldaccess.nl NNTP-Posting-Host: sht2-15.worldaccess.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C (Win95; U) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:323 scee.yaroze.programming.2d_graphics:226 Alex Amsel wrote: > > On 29 May 1997 07:54:12 GMT, George_Bain@bc.sympatico.ca (George Bain) > did quoth at me: > > >I want to do this without using tiles..I have a image I want to scroll > >and it is not worth th effort to cut into 16*16 tiles. > > My rewritten BG routines allow this (define a 1x1 tile of the required > size). Unfortunately I can't provide them for a while as I'm busy with > 'orrible real work so have banned myself from the Yaroze temporarily. > > I'll just upload a whole lot of stuff in one go pretty soon. > > * Alex Amsel * PC/PS-X 3D, Game and Internet Programming * > * http://www.intobeyond.com * WWFC Please God Win: 97-98 * > * Wibbler exclaimed "Another 10%? Get stuffed Wanderers! * Maybe changing the displaybuffers might help (GsDefDispBuff), I do not know what kind of program you are writing, but changing the buffer without clearing the BG might be a solutions (I did not try it, but it is only a suggestion) Ivo