Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: dsyaroze Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Invisible 256x256 TIM limit? Date: Mon, 09 Feb 1998 22:56:29 -0800 Organization: SCEA News Server Lines: 14 Message-ID: <34DFFA1D.142B@concentric.net> References: <34DEE117.184D@netmagic.net> <34df2bfb.1599610@205.149.189.29> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts029d20.sto-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C (Win95; I) > >I played around with the sprite functions over the weekend and ran > >into a problem with a 320x240 TIM. Apparently the width was clipped > >to 256 pixels. I don't remember reading about this limitation in the > >documentation or in any message in this newsgroup. > > That is correct, tim's are 256x256 pixels regardless of the > resolution. It's in the manual (somewhere) and has been discussed here > a time or two. Just to expand on what Mario wrote. A TIM must fit within one tpage. And tpage sizes are 256x256, hence the restriction. So it's not just an arbitrary limitation. Scott