Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: George_Bain@Playstation.sony.com Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Scrolling without BG ?? Date: 17 Feb 1998 06:10:18 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 41 Sender: news@chuka.playstation.co.uk Message-ID: <6cb9ka$frk1@emeka.playstation.co.uk> Reply-To: George_Bain@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk From: George_Bain@Playstation.sony.com To: news@playstation.co.uk Hi there, I did get it working. Check out my homepage at SCEA for the game and source code. > "out nearly a year ago" Damn! Has it really been that long! Gotta get back into Yaroze coding soon............ Regards, George@SCEE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> I realise your original message went out nearly a year ago, but for the benefit of anyone interested in a solution or if you never got one here's my idea: Use a virtual screen rather than a double buffer, and have your two sprites (or a picture or whatever) stationary on it (positioned at (0, 256) or wherever. Then using two RECTs just MoveImage them to the visual screen (using certain width settings etc). You must set GsDefDispBuff(0, 0, 0, 0) and still do SwapDispBuff when doing this or I found you won't see anything. If this makes NO sense (?) then look at the attached demo (only 3k zipped) to see an example of a simple infinite scroller I did using this technique. Any Q's just email me for the A. Later, Jim -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------