Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Jeff Lawton" Newsgroups: scea.yaroze.programming.2d_graphics Subject: GPU Packets... Date: Mon, 23 Feb 1998 21:24:17 -0500 Organization: SCEA News Server Lines: 26 Message-ID: <6ctab6$9866@scea> NNTP-Posting-Host: 208.138.69.196 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Okay... This may seem like a rather odd question, but I thought I might ask... A friends of mine has been coming over and we have been coding on the Yaroze together.. Now here is the problem... We can display sprites and everything fine... but.. He said too me.. "Can you explain the GPU Packet size" Alas I couldn't. We both looked in the manuals and couldn't find anything really descriptive.. I know there is something in the manual (pg 60 Users Guide) but it talks about polygons.. Now why would I really need this if I'm using sprites? Now the question I'm asking is.. What exactly is a Packets function. Someone? anyone? I have looked in all the forums, and there is nothing to be found... If you know of some info dealing specificly with Packets and you can point me towards it that would be fine.. It just seems odd that something that seems like it should be basic, seems to have no info. Regards, Jeff / ROGUE