Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: GPU Packets... Date: Tue, 24 Feb 1998 09:43:00 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 43 Message-ID: <6cu4g2$as5@chuka.playstation.co.uk> References: <6ctab6$9866@scea> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 A Packet is a generic gpu instruction to draw on screen.... Packets have variable size, so an average size is normally set. I normally just allocate 64k for my workspaces but the sample code always used n*24, where n is the expected max number of polys. As these depend on your game/demo a good check is to record the maximum amount used ( using GsGetWorkBase after you have built your polys. ) and adjust or warn according to the result. Cheers, Colin. Jeff Lawton wrote in message <6ctab6$9866@scea>... >Okay... This may seem like a rather odd question, but I thought I might >ask... > >A friends of mine has been coming over and we have been coding on the Yaroze >together.. Now here is the problem... We can display sprites and >everything fine... but.. > >He said too me.. "Can you explain the GPU Packet size" > >Alas I couldn't. We both looked in the manuals and couldn't find anything >really descriptive.. I know there is something in the manual (pg 60 Users >Guide) but it talks about polygons.. Now why would I really need this if >I'm using sprites? > >Now the question I'm asking is.. What exactly is a Packets function. > >Someone? anyone? I have looked in all the forums, and there is nothing to >be found... If you know of some info dealing specificly with Packets and >you can point me towards it that would be fine.. It just seems odd that >something that seems like it should be basic, seems to have no info. > >Regards, > >Jeff / ROGUE > >