Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Elliott Lee Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Texture Mapping and the phantom playstation II [Was: Re: GPU Packets...] Date: Wed, 25 Feb 1998 16:05:24 -0800 Organization: . Lines: 25 Message-ID: <34F4B1C4.F190C1BB@netmagic.net> References: <6d0qqb$acg1@emeka.playstation.co.uk> Reply-To: tenchi@netmagic.net NNTP-Posting-Host: dhcp-e-39-245.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Toby Sargeant wrote: [...] > > > If sony ever releases the playstation successor that they're not working on, > and if they travel down the backwards compatible path that the installed base > of playstation software owners would no doubt demand, won't this mean we'll > never see perspective correct texture mapping, or z buffering? There are a [...] > Toby. I would hope that the new GTE/GPU would have the above-mentioned improvements. I would also hope that for the backwards compatibility they would simply have the current library calls as wrappers around the new calls with a couple of flags set to disable perspective correction (among other things). At least, that's how I would do it. :P - e! tenchi@netmagic.net http://www.netmagic.net/~tenchi/yaroze/