Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Texture Mapping and the phantom playstation II [Was: Re: GPU Packets...] Date: Thu, 26 Feb 1998 12:16:04 +1100 Organization: Cybec Pty. Ltd. Lines: 30 Message-ID: <34F4C253.D8984C65@cybec.com.au> References: <6d0qqb$acg1@emeka.playstation.co.uk> <34F4B1C4.F190C1BB@netmagic.net> NNTP-Posting-Host: tech10.mel.cybec.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) Elliott Lee wrote: > > Toby Sargeant wrote: > [...] > > > > > > If sony ever releases the playstation successor that they're not working on, > > and if they travel down the backwards compatible path that the installed base > > of playstation software owners would no doubt demand, won't this mean we'll > > never see perspective correct texture mapping, or z buffering? There are a > [...] > > Toby. > > I would hope that the new GTE/GPU would have the above-mentioned > improvements. > I would also hope that for the backwards compatibility they would simply > have the current library calls as wrappers around the new calls with a > couple > of flags set to disable perspective correction (among other things). Personally I'd rather see the next generation PSX have *no* hardware backward compatability. Backward compatibility was the reason that MS was releasing DOS 6 on the PC, a real mode OS, for a platform that had had protected mode for 10 years. Hopefully the new PSX will be sh*t hot enough to emulate the current PSX in software. If it's possible on a PC today, then it should be easy on a console in a year or two. Toby.