Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Texture Mapping and the phantom playstation II [Was: Re: GPU Packets...] Date: Thu, 26 Feb 1998 17:39:14 +0000 Organization: The Hex Heroes Lines: 19 Message-ID: <34F5A8C2.43EF@sms.ed.ac.uk> References: <6d0qqb$acg1@emeka.playstation.co.uk> <34F4B1C4.F190C1BB@netmagic.net> <34F4C253.D8984C65@cybec.com.au> NNTP-Posting-Host: atl4-035.publab.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.03 (Win95; I) Toby Hutton wrote: > Personally I'd rather see the next generation PSX have *no* hardware > backward compatability... I wholeheartedly agree. Backward compatibility introduces the slight danger of holding the rest of the hardware back (or making it more expensive). > Hopefully the new PSX will be sh*t hot enough to emulate the current > PSX in software. Yeah, a PSX bootup disk for PSX2 is a neat idea. And knowing how much of a leap most new hardware is from its predecessor - this shouldn't be too hard to do. It makes perfect commercial sense all round. Roll on Yaroze2! :) James (~mrfrosty / SCEE).