Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Problems displaying 2d sprites Date: Thu, 02 Apr 1998 14:53:13 GMT Organization: L4 Software Lines: 18 Message-ID: <3523a57c.2812171@205.149.189.29> References: <3523289D.2947@mail.tdsnet.com> NNTP-Posting-Host: firewall.hrtc.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Jeremy, I didn't really look at your code, but I did load your TIM file into TimTool and noticed that it is located at 0,0 in the Frame Buffer. This puts it in display area where it gets cleared each frame. Try moving the TIM to 320,0 (or some other unused area) and see if it works better. Mario On Wed, 01 Apr 1998 23:56:45 -0600, Jeremy Hess wrote: >I'm trying to display a 8-bit sprite, but I'm not getting any positive >results. Currently it's displaying a half-screen of brown pixels. >I attached the tim that I'm testing. > >[snip]