Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Fonts? Date: Tue, 20 May 1997 14:52:41 GMT Organization: SCEA Net Yaroze News Lines: 16 Message-ID: <3381ba21.37527782@205.149.189.29> References: <01bc64a8$095e7580$8391b8cd@mannynaj> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 On 19 May 1997 22:56:26 GMT, "Manny Najera" wrote: >From what I've seen, all the letters in font image files are arranged in >the same way. Is there a reason they are arranged this way? I fully >understand how to use the sprite u and v variables to only display a >certain prortion of a sprite, but I'm used to having boatloads of IF >statements to make a font. > The fonts are arranged the way they are to work with FntLoad(), FntPrint(), etc. These functions require the fonts to be loaded into a 256x128 pixel image it the proper sequence. These fonts are not overly useful, except for debug messages. Mario