Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Mark Jawad Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: I can't stand it anymore! Date: Sat, 27 Jun 1998 17:49:48 -0700 Organization: Player 1, Inc. Lines: 30 Message-ID: <3595932C.1968EB10@player1.com> References: <35736b7c.12437918@news.scea.sony.com> NNTP-Posting-Host: 207.171.52.33 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Antony Arciuolo wrote: > For the longest time I tried to load a TIM picture and printf its > properties to the console. I always get noise, not proper data. > > I load the code at 0x80090000, > then a 4-bit TIM at 0x800A0000, > then a 8-bit TIM at 0x800B0000, > then a 24-bit TIM at 0x800C0000 > > and it doesn't work. > Easiest solution: load the 4bit tim at 0x80090000 then the 8bit at 0x800A0000 then then 16 bit at 0x800B0000 then after that upload your code. By default, the linker will place it 0x80100000 (I think..) so your data should be hanging out below your code, and no corruption should take place. Most of the demos & programs out there do it this way.. so give it a whirl and see how it goes. -Mark J.