Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: Flipping sprites on screen. Date: Tue, 18 Aug 1998 15:39:43 -0700 Organization: Cisco Systems Lines: 28 Message-ID: <35DA02AF.8093496C@jps.net> References: <6rcmau$g13@scea> Reply-To: tenchi@jps.net NNTP-Posting-Host: dhcp-m-62-238.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:402 scee.yaroze.programming.2d_graphics:519 Couldn't you set the scaling member to "0-(ONE)", effectively reversing the picture? Then you'd only have 1 sprite in memory and 1 GsSPRITE structure... - e? Steve Tolin wrote: > > I've been looking through the documentation that I could find on the > graphics formats but still have one question that hopefully can be answered. > > Is the a flag to inverse the bitmap before display on the screen?? > > I want to be able to do is vertical and horizontal inversion. > Let's say I load a .TIM of my right hand... can I simply flip it so that I > can see both a right and an inverted left hand on the screen while only > uploading the single .TIM. > > Thank in advance, > > Steve Tolin -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze -/- Nemesis :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''