Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Steve Tolin" Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.freetalk.english Subject: Controlling the PAD... Date: Thu, 20 Aug 1998 01:20:25 -0400 Organization: SCEA News Server Lines: 22 Message-ID: <6rgb76$g19@scea> NNTP-Posting-Host: sud-tcs1-port8.vianet.on.ca X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:405 scee.yaroze.freetalk.english:1841 I don't know if anyone has asked this yet.... How would you register a double tap on the d-pad??? Let's say holding down on pad makes character duck if (PadStatus&PADdown) { // printf("You just pressed the D-PAD: DOWN\n"); AnimateDucking(); } What would have to go in here??? if (PadStatus&*******************) { // printf("You just pressed the D-PAD: DOWN\n"); AnimateCrouch(); }