Path: chuka.playstation.co.uk!scea!pro1-145.barrie.connex.net!user From: skennedy@bconnex.net (Sean Kennedy) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Printf() Date: Wed, 16 Sep 1998 23:50:32 -0500 Organization: Wooden Tulip Ltd. Lines: 36 Message-ID: References: <01bdb05b$0ddcab40$0100fc9d@skynet> <35ADCB0D.17C9DA32@scee.sony.co.uk> <35B9A7A9.78C4094F@concentric.net> NNTP-Posting-Host: pro1-145.barrie.connex.net In article <35B9A7A9.78C4094F@concentric.net>, dsyaroze@concentric.net wrote: > > Since I've never heard of anyone else having such problems, it sounds to me like the data returning > > to the PC is getting corrupted. This could be caused by interference or a loose/damaged cable. Try > > writing a test program that only outputs some example text. If that text is getting corrupted too, > > then it's your connection at fault. > > I have that problem too. > > I have a screen capture routine that basically encodes the screen in > ASCII and prints it out to SIOCONS. I capture it using a log file > and then decode it on my PC. I'm having that same problem with > characters being dropped randomly, which really screws with the > screen shot. I had to print out stuff multiple times for redundancy > to get a clean output. > When I bumped my connection from 115k down to 9600 it seemed to get > better, but still would drop a few every now and then. > > Scott OK I don't know if this is the obvious or anything. But... A: Did you download the patch for the libps.a ? It contains the IOCTL() patch that may be the source of your problem. B: What are you using to monitor the serial connection. SIOCONS or PSCommUtil? If it is SIOCONS, I would refer to question A. IF it is PSCommUtil, then compile the code, and use a PC and a switch box to transfer the files and use SIOCONS then refer to question A. Let me know if this works. at: kennedy@moe.acad.humberc.on.ca -sean