Path: chuka.playstation.co.uk!news From: Brian Baird Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: BG Problem Date: Tue, 22 Sep 1998 14:21:32 +0100 Organization: DMA Design Ltd Lines: 33 Message-ID: <3607A45C.3AA9@dma-design.com> References: <35f2c71f.16917324@news.playstation.co.uk> Reply-To: brian@dma-design.com NNTP-Posting-Host: 195.153.133.80 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Khan wrote: > > Hi, > > Thanks everyone for your adivice and stuff. > > But I am still stuck with adding a 2D background to my 3D racing game. > I've got George Bain's stuff but thats just for displaying sprites, > isnt it? > And anyway as I am a total beginner at coding I need some kind of > Tutorial or something. > > By the way I made some added a backrond code to my game, which > compiles and links ok but when the auto file tells it to go it > freezes. I really dont know whats going wrong. I just had this very same problem of my code freezing up the Yaroze when I do a 'go'. Solution: look at the size of your data structures. Look at the size of the data files you're sending to the Yaroze (your tims/tmds/etc) - you could have things arranged in such a way as it overwrites your game code or the libraries when you upload your data. Check to see the size of your ordering tables & number of packets - a very large amount of these (as in more than you need...) may cause you memory problems. -- Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ]