Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Omar Metwally Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re:Help Newbie Please! Date: Fri, 16 Oct 1998 09:27:30 -0700 Organization: SCEA News Server Lines: 12 Message-ID: <362773F2.50EF84E6@aol.com> NNTP-Posting-Host: 200-148-39.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.07 [en] (Win95; I) Chris, the address means that this is where in the memory the sprite is stored. When you put an image in the memory, you need to have an address of where it goes. There are many other addresses like it which you can use, such as 0x8009000 or something. Download someone's game and you'll notice a batch file included on the file. Open it using "Notepad" and you'll see how the images are loaded. You can use Timtool to change where in the memory the sprites are. Download TIMtool from the SCEE server and you'll see there is a dark green, olive, and to the right, there is a light color. Load your bitmap into the light colored sections on the right.