Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Craig Venz Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Putting 8-bit Sprites on-screen Date: Fri, 16 Oct 1998 09:49:14 -0400 Organization: SCEA News Server Lines: 19 Message-ID: <36274EDA.7286C15C@cobite.com> References: <3627721D.BD0ED383@aol.com> NNTP-Posting-Host: snew.cobite.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.07 [en] (X11; I; Linux 2.0.33 i586) Omar Metwally wrote: > > Hey guys, I'm really new to Yaroze, and I saw Ira Rainey and Scott > Campbell's awesome, not to mention popular, tutorials. I tried using > their code to put a sprite that I made on-screen. I got a black screen, > so I asked Scott. He said that I would have to position the Sprite > correctly using TIMtool, so I did, and I STILL get a blank screen. > Please, someone tell me what's wrong. I'm guessing that if I change the > sprite, I have to change the code. If this is the case, please email me > at Metwally7@aol.com Sounds like the first big mistake (tm) that I made. In the GsSPRITE struct, have you set the r,g and b values to anything? If they are 0, then the brightness of the sprite is set to BLACK, so you won't get anything! Make sure you initialize those values to 128. If that's not it, reply again. Good luck, Craig