Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Tenchi Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Putting 8-bit Sprites on-screen Date: Fri, 16 Oct 1998 11:50:15 -0700 Organization: . Lines: 29 Message-ID: <36279566.617A386D@cisco.com> References: <3627721D.BD0ED383@aol.com> <36274EDA.7286C15C@cobite.com> Reply-To: tenchi@cisco.com NNTP-Posting-Host: dhcp-m-62-237.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Make sure that you also: - have positioned the CLUT properly! - set the attribute flags to the correct TIM type Good luck, - e! Craig Venz wrote: > > Omar Metwally wrote: > > > > Hey guys, I'm really new to Yaroze, and I saw Ira Rainey and Scott > > Campbell's awesome, not to mention popular, tutorials. I tried using > > their code to put a sprite that I made on-screen. I got a black screen, > > so I asked Scott. He said that I would have to position the Sprite > > correctly using TIMtool, so I did, and I STILL get a blank screen. > > Please, someone tell me what's wrong. I'm guessing that if I change the > > sprite, I have to change the code. If this is the case, please email me > > at Metwally7@aol.com > > Sounds like the first big mistake (tm) that I made. In the GsSPRITE > struct, have you set the r,g and b values to anything? If they are 0, > then the brightness of the sprite is set to BLACK, so you won't get > anything! Make sure you initialize those values to 128. If that's not > it, reply again. > > Good luck, > Craig