Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Steve Tolin" Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: GsBG Object Date: Sun, 18 Oct 1998 12:58:19 -0400 Organization: SCEA News Server Lines: 25 Message-ID: <70d64j$alr12@scea> References: <36291947.A122E1D@loudoun.com> NNTP-Posting-Host: sud-tcs1-port60.vianet.on.ca X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Check here http://www.scea.sony.com/net/yaroze/demos/scee/index.html for the file chap7.zip All of these chapters are good... But 7 is the one you are looking for... Later Steve Tolin Colosi wrote in message <36291947.A122E1D@loudoun.com>... >I am new to the Yaroze and I am having a little trouble with the BG >object. I have populated two GsCELLs and loaded them into a GsMAP. >Then I put the GsMAP into a GsBG. I ran ran the routine to initialize >the workarea and pass that into the GsSortFixBg16 routine. This last >one send a bus error on data load. My cells are 16x16 and i think I am >populating my objects correctly. I have made sure that the images load >because I put them into a sprite and they are fine. Does anyone know >why I'd be getting this error. Is there any EXAMPLE CODE I could see. >Some sample source code would really be ideal. But anything would help. > >Thanks >John >