Path: chuka.playstation.co.uk!news From: Eddie Harrison <"eddieharrison"@ netscape.net> Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: Backgrounds smaller than the visible screen Date: Sat, 04 Dec 1999 15:22:01 +0000 Organization: 24/7 Games Design Lines: 27 Message-ID: <82bbfu$4fk2@chuka.playstation.co.uk> References: <829fet$1tu1@scea> NNTP-Posting-Host: tnt-2-74.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:463 scee.yaroze.programming.2d_graphics:1098 Antony Arciuolo wrote: > Is there a way to prevent a small GsBG map from tiling? > > What I want to do is have three GsBGs for parallax scrolling > > One will be the ground, one will be the rest of the background (a forest), > and the last will be the mountains through the trees > > for the ground, I just want three rows of tiles across the entire width of > my level, > but do I need to define it with the (in 320x240 res) 12 rows of transparent > cells? > > - Tony as far as I know (which is'nt very far) you can only have 1 GsBG map at a time(i am almost sure of this) . so what i would recomend is have the mountains and forest as scrolling sprites and the ground as a GsBG map I think you would have to define the other rows as transparent but i'm not sure of this. for a bit of help look at the tutorials in the game demos section of the SCEE site chapter 7 . i am only a beginner so this could be shit advice . Eddie {:-) P.S some helps gotta be better than no help at all.