Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: Backgrounds smaller than the visible screen Date: Thu, 9 Dec 1999 21:24:39 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <82p6q6$7rp1@chuka.playstation.co.uk> References: <829fet$1tu1@scea> NNTP-Posting-Host: th-gt146-229.pool.dircon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-Mimeole: Produced By Microsoft MimeOLE V5.00.2014.211 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:467 scee.yaroze.programming.2d_graphics:1104 > for the ground, I just want three rows of tiles across the entire width of > my level, > but do I need to define it with the (in 320x240 res) 12 rows of transparent > cells? Couldn't you just have a GsBG with 3 rows, and set the .x and .y of the GsBG to 3 * 16 pixels from the bottom of the screen (3 tiles high times 16 pixels high for a tile)? > - Tony Rikki