Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Steve LaVietes Newsgroups: scea.yaroze.programming.2d_graphics Subject: Transparency of GsSprite Date: Fri, 23 May 1997 21:18:46 -0400 Organization: Satellite at Savannah College of Art and Design Lines: 14 Message-ID: <338641F6.41C6@scad.edu> NNTP-Posting-Host: host167.scad.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0SC-SGI (X11; I; IRIX 6.3 IP32) Is it a limitation of the PlayStation hardware that GsSprite's semi-transparency rate cannot be controlled with values like %0 to %100? Or is it limitation of the Net Yarouze library? I think it's no fun that the semi-transparency rate can only be set to 4 different non-adjustable transfer modes. Also, Is there a Tim converting utility that allows the STP bit of each pixel to be set from an associated mask file--rather that from the black pixels? Thanks, Steve LaVietes Professor of Computer Art Savannah College of Art and Design