Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Transparency of GsSprite Date: Sat, 24 May 1997 14:59:26 GMT Organization: SCEA Net Yaroze News Lines: 22 Message-ID: <33870150.14164693@205.149.189.29> References: <338641F6.41C6@scad.edu> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 On Fri, 23 May 1997 21:18:46 -0400, Steve LaVietes wrote: >Is it a limitation of the PlayStation hardware that GsSprite's >semi-transparency rate cannot be controlled with values like %0 to %100? >Or is it limitation of the Net Yarouze library? I think it's no fun that >the semi-transparency rate can only be set to 4 different non-adjustable >transfer modes. It is my understanding that this is a hardware limitation. However, you can get a pretty fair amount of control by varying the GsSPRITE's r, g and b values in conjunction with the semi-transparency flag. It's more versatile than it first appears. >Also, Is there a Tim converting utility that allows the STP bit of each >pixel to be set from an associated mask file--rather that from the black >pixels? I don't know of any utility that does this. Mario