Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Manny Najera" Newsgroups: scea.yaroze.programming.2d_graphics Subject: Palette rotation Date: 25 May 1997 03:23:50 GMT Organization: SCEA Net Yaroze News Lines: 6 Message-ID: <01bc68bb$31a98ea0$6c91b8cd@mannynaj> NNTP-Posting-Host: dgr-il3-12.ix.netcom.com X-Newsreader: Microsoft Internet News 4.70.1155 I grabbed a couple of TIM files off of the Robotron X cd, and I found images for the pulsating backgrounds that make the game so cool. How do you do palette rotation for images like these? Do you need more than one CLUT, or do you just tinker with one of them? Manny Najera