Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Kirk Bender Newsgroups: scea.yaroze.programming.2d_graphics Subject: 24 bit static image Date: Sun, 25 May 1997 00:23:15 -0700 Organization: SCEA Net Yaroze News Lines: 15 Message-ID: <3387E8E3.2F42@znet.com> NNTP-Posting-Host: capts-27.znet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) I'd like to load a 24 bit tim into the frame buffer in 640x480 interlaced mode and view it, no tmds, sprites, etc. I set up the graphics by doing GsInitGraph(640,480, GsOFSGPU|GsINTER, 0, 1); GsDefDispBuff(0, 0, 0, 0); // is this right? then load the tim, but all I get is a black screen. what do I put in the main loop? regards kirk kbender@znet.com