Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Palette rotation Date: Mon, 26 May 1997 03:05:43 GMT Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <3388fd8b.4306996@205.149.189.29> References: <01bc68bb$31a98ea0$6c91b8cd@mannynaj> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 On 25 May 1997 03:23:50 GMT, "Manny Najera" wrote: >I grabbed a couple of TIM files off of the Robotron X cd, and I found >images for the pulsating backgrounds that make the game so cool. How do >you do palette rotation for images like these? Do you need more than one >CLUT, or do you just tinker with one of them? > Manny, It could be done either way. You could have a series of predefined palettes and cycle through them, or you could just change the values in the assigned palette. I would probably go with the later; it's much more memory efficient. Mario