Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: 24 bit static image Date: Mon, 26 May 1997 04:44:22 GMT Organization: SCEA Net Yaroze News Lines: 19 Message-ID: <338914e5.10286477@205.149.189.29> References: <3387E8E3.2F42@znet.com> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 On Sun, 25 May 1997 00:23:15 -0700, Kirk Bender wrote: >I'd like to load a 24 bit tim into the frame buffer >in 640x480 interlaced mode and view it, >no tmds, sprites, etc. >I set up the graphics by doing > > GsInitGraph(640,480, GsOFSGPU|GsINTER, 0, 1); > GsDefDispBuff(0, 0, 0, 0); // is this right? > >then load the tim, but all I get is a black screen. > >what do I put in the main loop? What do you have in the main loop now? Before I jump into this, I'd like to see what it is you're currently doing? Mario