Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Simple Exmaple of GsBG usage wanted Date: Wed, 23 Apr 1997 15:14:20 GMT Organization: SCEA Net Yaroze News Lines: 16 Message-ID: <335e2675.3313938@205.149.189.29> References: <335D3240.31FC@charlie.cns.iit.edu> NNTP-Posting-Host: ind-0008-17.iquest.net X-Newsreader: Forte Free Agent 1.1/32.230 Ed, I just noticed another problem. The values for ncellw and ncellh refer to the size of the array used to define the background pattern. In your program they should both be 8. Like this: map.cellw = 16; map.cellh = 16; map.ncellw = 8; map.ncellh = 8; map.base = &cell[0]; map.index = &index[0][0]; That should make it work the way you want. Mario