Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Simple Sprite Code Date: Tue, 27 May 1997 02:43:34 GMT Organization: SCEA Net Yaroze News Lines: 10 Message-ID: <338a4976.2839699@205.149.189.29> References: <01bc694d$68225510$7b7b7bcc@bank> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 Mark (and anyone else who was waiting for this), I looked through a couple of my backup tapes last night and I was able to find a VERY early piece of my WalZ code. All this program does is display the Playfield Frame and monitor the Select key for abort. I does use six sprites instead of one but, other than that, it should be just what you were asking for. Mario