Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: George_Bain@bc.sympatico.ca (George Bain) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Simple Sprite Code Date: 27 May 1997 02:47:30 GMT Organization: SCEA Net Yaroze News Lines: 23 Message-ID: <5mdi02$shk4@scea> References: <01bc694d$68225510$7b7b7bcc@bank> <338a4976.2839699@205.149.189.29> NNTP-Posting-Host: vanc01m01-19.bctel.ca Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.9 (Released Version) (x86 32bit) In article <338a4976.2839699@205.149.189.29>, mperdue@iquest.net says... > >Mark (and anyone else who was waiting for this), > >I looked through a couple of my backup tapes last night and I was able >to find a VERY early piece of my WalZ code. All this program does is >display the Playfield Frame and monitor the Select key for abort. I >does use six sprites instead of one but, other than that, it should be >just what you were asking for. > >Mario > Yes that is what I found so usefull. The thing that messed me up was the 256*256 sprite size....argh!!!!!!! Latah..... Thank you, Than