Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Kirk Bender Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: 24 bit static image Date: Mon, 26 May 1997 22:58:19 -0700 Organization: SCEA Net Yaroze News Lines: 29 Message-ID: <338A77FB.5868@znet.com> References: <3387E8E3.2F42@znet.com> <338914e5.10286477@205.149.189.29> NNTP-Posting-Host: capts-33.znet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Mario Perdue wrote: > > On Sun, 25 May 1997 00:23:15 -0700, Kirk Bender > wrote: > > >I'd like to load a 24 bit tim into the frame buffer > >in 640x480 interlaced mode and view it, > >no tmds, sprites, etc. > >I set up the graphics by doing > > > > GsInitGraph(640,480, GsOFSGPU|GsINTER, 0, 1); > > GsDefDispBuff(0, 0, 0, 0); // is this right? > > > >then load the tim, but all I get is a black screen. > > > >what do I put in the main loop? > > What do you have in the main loop now? Before I jump into this, I'd > like to see what it is you're currently doing? > > Mario Thanks for the quick reply. You guys work weekends? I discovered that I don't have to have anything at all in my main loop to simply see the frame buffer. But as Colin from SCEE points out I do have to do a GsSwapBuff or SetDispMask(1) first. kirk