Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.2d_graphics,scea.yaroze.programming.2d_graphics Subject: Re: HELP! SYSTEM TIMERS Date: Tue, 27 May 1997 09:45:56 +0100 Organization: Sony Computer Entertainment Europe Lines: 25 Message-ID: <338A9F44.C9@interactive.sony.com> References: <5mdi3o$shk5@scea> Reply-To: N/A-Use-Newsgroup NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.programming.2d_graphics:92 scea.yaroze.programming.2d_graphics:64 George Bain wrote: > > Anybody please know anything about the system timers and how they work? > Anybody??? > > Latah.... > > George Bain The sample is an example of one way of profiling use the root counter 1. Basically, a call to GetRCnt(1) obtains the value of this counter; it seems to increment Very fast (not yet sure how fast), and its range is (we think) 0-65535 ie unsigned_short, and can be expected to wraparound very often (more than once per second). Sorry about the uncertainty, but we're unsure about the other timers and whether or nopt they're usable. Will post again soon. Lewis