Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Sprite Help. Warning lots of code Date: Wed, 04 Jun 1997 02:21:20 GMT Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <3394d0ba.45718091@205.149.189.29> References: <01bc6fb1$8104ef10$7b7b7bcc@bank> <3394978e.1595650@news.scea.sony.com> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 On Tue, 03 Jun 1997 22:21:12 GMT, jamin1@psu.edu (Jamin Frederick) wrote: > > I've seen this done in the sony demos. Does GsGetActiveBuff() >not always return the opposite of what it was last -- 0 or 1? Is this >the reason GsGetActiveBuff() is being called inside the loop? > >Before I was using this technique and it works -- assuming the active >buffer is alternating between 0 and 1 at every loop iteration... Jamin, That method can work, but calling GsGetActiveBuff() inside the loop is a better way to do it. Mario