Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: djinn666 Newsgroups: scea.yaroze.programming.2d_graphics Subject: numbers Date: Sun, 08 Jun 1997 04:26:29 -0400 Organization: SCEA Net Yaroze News Lines: 32 Message-ID: <339A6CB5.1445@concentric.net> Reply-To: djinn666@concentric.net NNTP-Posting-Host: ts001d16.tar-ny.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C (Win95; I) hi, in marios code called firststep, there is a file called frame.img, in this file it contains the following: #define IMG_FRAME_ATTR 0x01000000 #define IMG_FRAME_WW 116 #define IMG_FRAME_W 232 #define IMG_FRAME_H 178 #define IMG_FRAME_X 320 #define IMG_FRAME_Y 256 static u_long imgFrame[] = { 0xF1F1F1F1, 0xF7F7F7F7, 0xEDEFEFF7, 0xEEEEEDED, 0xFFFFF9FC, 0xF4EEECF7, 0xFCF3F3F4, 0xFEFEFEFE, 0xFEFEFEFE, 0xFEFEFEFE, 0xFEFEFEFE, 0xF5F9F9FB, 0xF9F5F5F5, 0xFAFAFAFA, 0xF1F1F1F1, 0xF7F1F1F1, 0xFFFFF7F7, 0xF1FAFAFA, 0xF1F1F1F1, 0xF1F1F1F1, 0xF7F7F7F1, 0xEFF7F7F7, 0xEDEDEDEF, 0xFCF4FBEE, 0xFCFCFCFC, 0xEAF9F9FC, 0xF2EBEBEA, 0xE8E8F2F2, 0xF2F2F2E8, 0xF9EAEBF2, 0xFCFCFBF9, 0xEDEDEEF4, 0xF1F1F7EF, 0xF0FAFAFA, 0xECECF3F6, 0xFBFBFBFB, 0xF8F8F8F8, 0xFCFDFBFD, 0xFDFDFDFD, 0xFDFDFDFD, 0xFDFDFDFD, 0xFDFDFDFD, 0xFDFDFDFD, 0xFDFDFDFD, 0xFDFDFBFD, 0xF8F8FDFD, 0xF8F8F8F8, 0xF8F8F8F8, 0xF8F8F8F8, 0xF8F8F8F8, 0xF8F8F8F8, 0xF8F8F8F8, ect........................... well i was wondering where all these numbers come from and if there is a pattern that it follows? -Djinn