Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Problem makin' a TMD Date: Tue, 26 Aug 1997 11:25:07 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <3402AF03.42A6@interactive.sony.com> References: <34026175.80A4028F@ix.netcom.com> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Manny Najera wrote: > > I'm trying to make a simple 4 sided polygon. This chunk of code is > supposed to make an F_4_NL, but for some reason, it doesn't work. > If you look in the new downloads, samples section of the european site, I've done a set of functions that make it really easy to create TMD's at runtime. > And... why don't the libraries support straight lines in a tmd? This is > pure sillines! My whole game is based on straight lines! > > Manny Najera You can do straight lines with the GsLINE structure, GsSortLine etc. It's easier than using a TMD. Stuart