Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Problem makin' a TMD Date: Tue, 26 Aug 1997 16:19:02 GMT Organization: SCEA News Server Lines: 31 Message-ID: <340301a8.5230550@205.149.189.29> References: <34026175.80A4028F@ix.netcom.com> <3402AF03.42A6@interactive.sony.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Manny, Stuart's files are also available in the SCEE download area here. Thanks Stuart. Mario On Tue, 26 Aug 1997 11:25:07 +0100, Developer Support wrote: >Manny Najera wrote: >> >> I'm trying to make a simple 4 sided polygon. This chunk of code is >> supposed to make an F_4_NL, but for some reason, it doesn't work. >> > >If you look in the new downloads, samples section of the european site, >I've done a set of functions that make it really easy to create TMD's at >runtime. > >> And... why don't the libraries support straight lines in a tmd? This is >> pure sillines! My whole game is based on straight lines! >> >> Manny Najera > >You can do straight lines with the GsLINE structure, GsSortLine etc. >It's easier than using a TMD. > >Stuart