Path: chuka.playstation.co.uk!news1.scei.co.jp!scea!greg_labrec@interactive.sony.com From: Nick Porcino Newsgroups: scea.yaroze.programming.3d_graphics Subject: normals in TMDs Date: Wed, 27 Aug 1997 22:17:48 -0800 Organization: SCEA News Server Lines: 9 Message-ID: <34051809.2CAB@bc.sympatico.ca> NNTP-Posting-Host: vcta01m03-148.bctel.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-2022-jp Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-SYMPA (Macintosh; I; PPC) As a kind of follow up to my last post, I belatedly wonder, do normals in TMDs need to be normalized, or can I just use my bare-naked cross products? I saw in the docs that light normals are normalized by the library. Hope, hope, hope. (Spot the guy who's working on adaptively subdividing single mesh NURB models in realtime on his Yaroze, or trying to I should say)... - nick