Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Michael Hough Newsgroups: scea.yaroze.programming.3d_graphics Subject: 3d and sprites Date: Mon, 01 Sep 1997 03:01:17 -0700 Organization: SCEA News Server Lines: 19 Message-ID: <340A926D.4016810E@stanford.edu> Reply-To: mhough@stanord.edu NNTP-Posting-Host: Patriarch.Stanford.EDU Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; U) X-Priority: 3 (Normal) My game (such as it is) is proceeding apace. I've got 3d polygons working, and want to intermingle those with sprites in 3d. What's the best way to do this? I saw a sprite primitive type in the TMD description -- is it supported by the Yaroze libs? There was also the SCEE 'flying' demo, which used PushMatrix() and PopMatrix() and weird global things that scared me off. Is this actually simpler than it looks? I'm just very happy--stuff's actually been working, and I've got to say that the Yaroze and the people behind it are among the cooler of things I've ever seen. Thanks a lot, mike