Path: chuka.playstation.co.uk!news From: Stuart_Ashley@Playstation.sony.com Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Wireframe stuff Date: 4 Sep 1997 8:44:17 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <5ulsd1$2gk13@chuka.playstation.co.uk> Reply-To: Stuart_Ashley@Playstation.sony.com NNTP-Posting-Host: chuka.playstation.co.uk Originator: news@chuka.playstation.co.uk From: Stuart_Ashley@Playstation.sony.com To: news@playstation.co.uk >Wilf, >That's not the question I was answering, but the transformation should >still work. You would have to first transform your real world >coordinates into viewspace coordinates, then apply the perspective >transformation. However, I would think that you could use GsGetLs() to >obtain a local-to-screen xform matrix for the object in question. Then >you could apply that matrix to the points on the object that you want >to connect with lines. I havn't tried this, but it seem reasonable. >Mario I've done it and it does work. I did a reply to a question like this before (probably on in the european newsgroups). Stuart