Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Tim O'Neil Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Textures?? Date: Tue, 20 May 1997 21:55:22 -0400 Organization: SCEA Net Yaroze News Lines: 11 Message-ID: <3382560A.5B17@chat.carleton.ca> References: <01bc6498$628940a0$be8fb5cc@furlough> <01bc652f$154bf8e0$be8fb5cc@furlough> NNTP-Posting-Host: obatanga.carleton.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) Changing the textures is a non trivial matter. If you check out the TMD file format, (after a while) you see that it in fact has references to where in the frame buffer the texture will be loading itself as well as the CLUT if it uses one. What does that mean? You either have to connect your textures and tmd's at the point of creation (rsdlink etc) or go in and hardwire it which involves a lot of wrangling. It is possible to change textures in your code, but it takes a good deal of work to get up and running. Hope this helps