Path: chuka.playstation.co.uk!chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: walter griswold Newsgroups: scea.yaroze.programming.3d_graphics Subject: TMD axes Date: Thu, 18 Sep 1997 23:39:49 -0700 Organization: MindSpring Enterprises, Inc. Lines: 13 Message-ID: <34221E34.D6786C07@mindspring.com> NNTP-Posting-Host: user-2k7i80u.dialup.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Hey everybody: I don't really know where to send this, so it goes here. The question is: I have been able to create a TMD file consisting of multiple objects, like an action figure. However, there seems to be no direct way to assign local axes to each part, which makes using separate objects almost pointless. (In case anyone hadn't guessed already, this is intended to fuel a 3d fighting game.) Is there a utility for this, or perhaps some way to assign axes at the modellign phase of design where the TMD file will recognise them? This is something of a brick wall for me, and I need to get past it soon. . . any help would be appreciated. Thanks in advance Walter Griswold