Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Chris Furlough" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Textures?? Date: 21 May 1997 14:55:09 GMT Organization: SCEA Net Yaroze News Lines: 18 Message-ID: <01bc65f7$86b57e20$be8fb5cc@furlough> References: <01bc6498$628940a0$be8fb5cc@furlough> <01bc652f$154bf8e0$be8fb5cc@furlough> <3382560A.5B17@chat.carleton.ca> NNTP-Posting-Host: potomac.medifax.com X-Newsreader: Microsoft Internet News 4.70.1155 It sounds like this is a job best left to the modeler.. Agree or disagree?? Tim O'Neil wrote in article <3382560A.5B17@chat.carleton.ca>... > Changing the textures is a non trivial matter. If you check out the TMD > file format, (after a while) you see that it in fact has references to > where in the frame buffer the texture will be loading itself as well as > the CLUT if it uses one. > What does that mean? You either have to connect your textures and > tmd's at the point of creation (rsdlink etc) or go in and hardwire it > which involves a lot of wrangling. > It is possible to change textures in your code, but it takes a good > deal of work to get up and running. > > Hope this helps >