Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Benjamen Siroshton" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Updated RSDtool Available Date: 17 Oct 1997 20:35:22 GMT Organization: SCEA News Server Lines: 23 Message-ID: <01bcdb3c$b08ecac0$54b664ce@jack-shit> References: <61vifh$e3p6@chuka.playstation.co.uk> NNTP-Posting-Host: pdx-tc1-19.triax.com X-Newsreader: Microsoft Internet News 4.70.1155 There is a bug. At least it appears to be a bug to me. I was texturing a flat plane consisting of two triangles to form a square with a 256x256 texture. One-half for each side of the square. In my .MAT file it used the coords 256. RSDLINK thought this was ok, but when I went to run my program it turned out that one half of the plane was garbage. SO to fix this I had to hand edit my .MAT file and change any coords of 256 to 255. In addition it appeared (if I am remembering correctly) that the first line used 255 but lines after that used 256. Hope this helps anyone who experiences similar problems. =) Now a question... What is the max size of a texture you can use with RSDTOOL and with the Yaroze in general? Thanks. Benjamen Siroshton SCEE wrote in article <61vifh$e3p6@chuka.playstation.co.uk>... > http://www.netyaroze-europe.com/yaroze/ftp/comp/3dtools/rsdtool.zip > > >