Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: 3D & 2D Date: Mon, 20 Oct 1997 14:36:19 +1300 Organization: Peace Computers NZ Ltd Lines: 23 Message-ID: <344AB593.4A7B@peace.co.nz> References: <01bcdcc7$d04ad8e0$a9b664ce@jack-shit> NNTP-Posting-Host: 202.37.70.35 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (X11; I; IRIX 6.2 IP22) Benjamen Siroshton wrote: > > I am having problems using a GsSPRITE with my 3D objects. Should I be > having a problem or should these two types be able to intermingle just > fine? I've got 2D and 3D stuff onscreen at once just fine. No special code either. I'm drawing my 3D first and then doing a GsSortSprite() on my sprite with priority 0. If you want sprites to intermingle with 3D objects (that is, be affected by rotation matrices and viewpoints like 3D objects), then I think you can have a 3D model which points to a sprite. Instead of a polygon face, you see the sprite instead. Not sure where I read this, maybe see the RSD file format (See the MAT part). J -- ==PEACE COMPUTERS ==James.Russell@peace.co.nz - 64(9)3730400 -Fax 64(9)3730401 Unzip, expand, inflate, explode...what pervert came up with this?