Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Michael Hough Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Need help with TMD generation... Date: Mon, 03 Nov 1997 18:25:01 -0800 Organization: SCEA News Server Lines: 20 Message-ID: <345E877C.5E60@stanford.edu> References: <345E2641.41C6@san.rr.com> <01bce8b8$1eb90640$0200a8c0@excelsior> Reply-To: mhough@stanford.edu NNTP-Posting-Host: cedro-pm73-1.Stanford.EDU Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-MACOS8 (Macintosh; I; PPC) Jeff Hanlon wrote: > > I have had your problem #2. And interestingly enough it was with one of > the files that comes with the yaroze kit, the PGIRL01 file. I used the RSD > tool program to texture it, and had the same results. > > Jeff Hanlon > Banshee Entertainment > > > 2. Over half of my textured polygons blink with bizaar > > colors and patterns even when the camera location > > remains constant. I've verified that their uv > > coordinates are unique. Other textured polygons in this > > segment appear correct. How's your CLUT location? If it's in the display area (like 0,0--the default?) then bizarre things can happen. I think it's set on a by-poly basis. mike