Path: chuka.playstation.co.uk!news From: "Mario Wynands" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Do gouraud quads work? Date: Tue, 4 Nov 1997 23:11:44 +1300 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <63ms60$sk228@chuka.playstation.co.uk> References: <345E2641.41C6@san.rr.com> NNTP-Posting-Host: p55-max5.well.ihug.co.nz X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 David White wrote in message <345E2641.41C6@san.rr.com>... >3. I can get Gouraud(gradation), No-Texture triangles, > but Gouraud(gradation), No-Texture Quads consistantly > generate errors (GPU Code 0h not supported) when I call > GsLinkObject4. I also get this problem with code that > generates a simple array of quads. Could the value > of 'olen' for gradation quads be wrong; I'm using '8'? This was actually one of the first bugs (I am assuming it is a bug) that we came across when starting out on the Yaroze. By a bizarre coincidence the first program I wrote attempted to create a single gouraud quad. Of course it didn't work no matter what I tried. I went over every inch of the code for a whole day before deciding to try and change the primitive type which did work (gouraud triangle from memory I think). Even gouraud quads in TMDs created by RSDLink don't seem to work. Has anybody got a gouraud quad to work, or is this a bug? Mario Wynands