Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Nick Porcino Newsgroups: scea.yaroze.programming.3d_graphics Subject: [ANN] demBones file format Date: Wed, 05 Nov 1997 00:10:23 -0800 Organization: SCEA News Server Lines: 24 Message-ID: <346029EE.4AC0@bc.sympatico.ca> NNTP-Posting-Host: vcta01m03-173.bctel.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-SYMPA (Macintosh; I; PPC) CC: scee.yaroze.programming.3d_graphics Hi all, for anyone who's interested, I've posted on my homepage http://www.scea.sony.com/net/yaroze/pages/nporcino.html the file format to go with my single-mesh bones based animation system. If anyone is interested in this kind of an animation system, I'd appreciate feedback on the format. One thing I haven't nailed down yet is transparency and texture mapping, and so suggestions there would be welcome too. The library that corresponds to the file format is coming along nicely, whenever I can squeeze some time in between work, Tobal 2, and FFVII. I've got some basic objects up on the screen, and have made most of the calls platform independent as I'm planning GLide and OpenGL versions beyond the Yaroze version. I won't be posting any information on the library until the design settles down a bit, although I do intend to release the library when it reaches a level of development that isn't too embarrassing! If anyone remembers my old questions about bones and mesh deformation, yes, I did eventually figure out a way to leverage GsLib to deform the meshes. - nick