Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Problem with DXF files Date: Mon, 26 May 1997 11:04:40 -0500 Organization: (no organization) Lines: 32 Message-ID: <3389B358.412F@charlie.cns.iit.edu> References: <01bc69cb$52f50c40$221abacc@prolog.prolog.net> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Dwight Joslin wrote: > > I'm using 3D Studio to create objects and I save it as a DXF file. Then I > convert it using DXF2RSD. When I finally get the image on the Playstation > screen, theres no color. I thought it might be my code but it there is > still no color when I use RSDV. > > Any help would be appreciated. I'm struggling with this one also. I found that I can set the color of the whole object with "-col r_value g_value b_value" of dxf2rsd.exe, but I don't see where/how the textures I assign in 3D studio get mapped in the .RSD files. For example, if I want each face of a cube to be a different color, where does that happen? I kind of exected dxf2rsd.exe to also create .TIM files to store any textures I used, but none are created! Also, I'm having trouble with boolean objects. It works fine when I use two objects. ObC = (ObA UNION ObB), but then if I use that boolean object to add another: ObE = ObC UNION ObD (ObA, ObB, ObD are the base objects like "box", "cylinder", etc, and ObC and ObE are boolean objects). I load this into rsdv.bat, and it looks totally whacked out! Triangles everywhere! I can sort of make out the intended shape, but it's kind of like the transporter accident on "Star Trek the Motion Picture" :-) Is this a bug with 3D Studio, dxf2rsd.exe, rsdv, or ME? :-) I can upload and example model if it would help. Ed Federmeyer