Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: A reply to one of Nick's questions. Date: 29 Nov 1997 06:58:48 GMT Organization: WermX Software Lines: 13 Message-ID: <01bcfc94$f0520e00$6abf43ce@wkwerner> References: <01bcbc4f$8c5a55e0$0e9f22cf@SmarttNet.smartt.com> <3414FD7E.2EE5@bc.sympatico.ca> <34150952.6D6A5DF3@micronetics.com> NNTP-Posting-Host: port06.con2.com X-Newsreader: Microsoft Internet News 4.70.1161 Jim wrote: > Nick, they have to be normaized. But remember ONE=4096 so you will have > to scale em a bit. That #define of ONE is *really* fixed point 4.12 (or 20.12 if you are using longs). Just wondering if Nick's algorithm (later in this thread) works for this flavor of fixed point? -- Wayne K. Werner wkwerner@con2.com