Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Linda J. Hodge" Newsgroups: scea.yaroze.programming.3d_graphics Subject: GsFOGPARAM! Date: Sun, 30 Nov 1997 10:21:46 -0800 Organization: SCEA News Server Lines: 20 Message-ID: <3481AEBA.5756@earthlink.net> Reply-To: hodgke@earthlink.net NNTP-Posting-Host: pool021-max7.so-ca-us.dialup.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-NSCP (Win16; U) Well I finally got into the 3d scene and I like it.Its actually a lot easier to implement than 2d on the playstation!!! Well I have a question With this fogging structure.When I Set it up in my initialiseLights() all it does is dislplay a black screen all around my entire world except were my 3d object is. It displaya a light source directly above it And the objects in the vicinity around it. Here is the fogging part of the InitLights function as follows: InitLights() { GsSetLightmode(1); foggy.dqa=-100*4096/64/200 /* Hey it says this in the manuals*/ foggy.dqb=1.25*4096*4096 foggy.rfc=0; foggy.gfc=0; foggy.bfc=0; } Is this really all that the fogging function does.Because when I play twisted metal It has some cool fogging effects that I suppose are hardware made.